History
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Chesmac release
1980-
The beginning of 80s: home computers & game development as a hobby
1984
First domestic commercial games releases
1986
First international commercial games releases
Sanxion release
1988
Game developers start to team up – Demoskene
1992
First Assembly event
1995
First still existing game companies are founded
1996
Death Rally release
Alien Incident release
1999
WAP & first mobile studios
Supreme Snowboarding release
2000
Dot.com & mobile hype
Habbo hotel release
Trials release
2001
Investment recession
Max Payne release
2003
N-Gage & Growth of Nokia and mobile games
2004
Flat Out release
2004-2007
First big mobile game studio acquisitions
2005
Glimmerati release
2007
Super Stardust HD release
Trials 2 release
2008
Digital mobile distribution expands (app stores)
2009
Angry Birds release
Trine release
2010
First Finnish Game Jams
Shadow Cities release
Alan Wake release
2012
F2P mobile
Hill Climb Racing release
HayDay & Clash of Clans release
Legend of Grimrock release
2012-2014
2nd round studio boom
2012-2015
Big international investments to Finnish game companies
2013
Gungho & Softbank acquired 51 % of Supercell
2014
SimCity BuildIt release
Best Fiends release
2015
Cities: Skylines release
The Walking Dead: No Man’s Land release
2016
Angry Birds Movie
Tencent acquires 80 % of Supercell
Quantum Break release
Clash Royale release
2017
Four game companies were listed on stock
Empires & Puzzles release
2018
Brawl Stars release
2018 -
Era of consolidation: Several big acquisitions
2019
Control release
Noita release
Baba is you release
2019-2022
13 x acquisitions
2020
COVID-19
Merge Mansion release
2021
Total turnover > 3€ billion
Disruptions: Metaverse, P2E, AI
Sulake NFT
Stumble Guys release
Returnal release
2022
War in Ukraine
PAKO Highway release